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How about this, for one week no claymore, see how the players react and if the game enjoyment increases.Then second week allow one claymore per sniper kit and test it again.We can discuss this for months but without real data we dont have enough info to make an informed decision.Lets do the test and see the results ok?
hahahaha why are you angry to the snipers..Hey Bic claymores are defense armor of the sniper because of there weapon capability 1 bullet per 2 second ,not like medic or etc that can explode and spray there bullets in many rounds per second understand mate,,try to use sniper may be you felt what i'm saying..relax..i am angry to those snipers who kill me in pistol while im using the medics riffle its so stupid or sometimes i foot those mines in a many times,but its only a game and i wish you were change you feelings when you use that weapons as a armor ( claymores) take l96A its good and have a peace of mind..
they rarely get used for defense, most of the time they are set all over spawn points
Quote from: [NRNS]Ruiner on January 24, 2016, 15:48:17 PMthey rarely get used for defense, most of the time they are set all over spawn points There are rules (multiple) regarding that issue too.It seems that once again, we're trying to make changes to accomplish something we already have in place.Seems like this whole topic can be summarized with the following Boolean logic:if (we have a problem with snipers) AND (the problem with snipers is the claymore) AND (the problem with claymore is that people break the rules with it) THEN (warn/kick/ban just like with any other broken rule)Or simplified:Problem: Players breaking rules.Solution: Warn/KickBan.
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