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I would to have a discussion about the possibility of removing claymores from the game.Players dont like too many snipers. If you remove the claymore aspect you will remove half the snipers and increase enjoyment for players.I think it might be interested to do for a trial one week basis and see what happens to game play.Just a thought.
Disagree, that's the same logic of the medic aid, everyone is a medic on NRNS, the most acuratte weapon, the secondary and the aid kit, that's the most powerfull combo kit. Snipers need defense against scan/spot.I equally disagree of the no damage of c4. It's wargame, not a girlsgame, but i respect that one.The safebase rules and the jumping style player on punishment i really like.Teleman, i know, you hate the sniper's trap, but that oe, it's really fair.
Remove claymore, limit snipers or reducing damage on gthe rifle... Something need to do and change to stop this MASSIVE sniping/camping problem what is killing the game and fun.
To Reduce the Number Of Snipes We eather Need To Reduce the Damage of a sniper rifles or Reduce the Damage of a single Claymore.To Make it 2 Shots per kill and two Clays Per Kill as well.
*CLAMORES ARE FOR YOUR DEFENCE ONLY
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