Update 26/01/17:Hi.
I want to try something new on the vehicle server that hasn't actually been done for any other server I played on (with exception of Project Reality).
I stole the concept from PR of course: Flags can only be captured in a specific order. You cannot capture enemy's deepest base, if you haven't capped the flags nearest to you.
This is to simulate the battlefront moving forwards, prevent cappable airfields being taken prematurely, and players having to chase each other on a big map.
You can do fighting all over the place, but if you want to cap a flag, there's a specific way in which to take them.
Additionally, I modified the map rotation to support this new idea.
Here are some map pics. You follow the solid red line to cap flags. Sometimes you have to also cap all flags connected with dotted lines before you can proceed to the new battle front.
To those who played PR, these illustrations will be obvious
Dalian Plant 64:
Gulf of Oman 64:
Kubra Dam 64:
Midnight Sun 64:
Dragon Valley 64:
Highway Tampa 64:
FuShe Pass 64:
Operation Clean Sweep 64:
Happy playing,
Xenalite
Original Post:Hello,
We have re-opened our old modded vehicle server.
*NRNS*VEHICLE*MAPS*MODDED
91.121.245.188 port 16767
Current map rotation is:
Dalian Plant 64
Gulf Of Oman 64
Wake Island 64
Midnight Sun 64
Operation Clean Sweep 64
We have plans to provide more maps in due time.
The server has modified kits, vehicles, weapons and scores.
Ranks and scores in the server go towards the NRNS score, not Battlelog.
The mod is also different from the one running in City Maps to focus more on vehicle warfare rather than infantry.
Here's the list of differences as they compare to original game:
- Base damage of a few weapons has been modified.
- Small arms, 50 cal and shotgun bullets deal more damage against personnel overall.
- All handheld weapons (except for pistols) have increased firing accuracy.
- Handheld LMGs accuracy is increased by zooming.
- Pistols have increased damage, but decreased max effective range to 50m.
- Shotgun projectiles have lower spread and max effective range of 50m.
- Heavy kits (Assault, Support, Anti-tank) are more resistant to small arms fire.
- Personnel can sprint for longer and jump 3 times before they need to rest.
- Engineer kit inside a vehicle cannot repair nearby vehicles.
- Medic kit inside a vehicle cannot heal nearby personnel.
- Support kit inside a vehicle cannot resupply nearby personnel / vehicles.
- Engineer kit's wrench repairs vehicles faster.
- Assault kit has 10 smoke grenades instead of 1. Smoke grenades explode 1s after throw.
- Grenade launchers have explosion radius of 10m.
- C4 has explosion radius of 10m.
- AT mine has a trigger radius of 7m and explosion radius of 10m.
- Stationary machine guns are more accurate and deal more damage.
- All ATGMs (Anti-Tank Guided Missiles) move faster.
- Stationary TOW missiles have much higher damage.
- APC TOW and handheld ATGMs deal more damage against vehicles.
- SAM (Surface-to-Air Missiles) and AA missiles deal more damage to air vehicles. SAMs move faster.
- Hellfire TV missile moves faster and has 1s longer lifetime.
- TV missiles cannot be reloaded without player being in the gunner's seat.
- Aircraft main cannon deals more damage and has higher explosive radius.
- UAV can be shot down from the sky much more easily.
- All ground vehicles move faster.
- 50 cal bullets deal less damage against air vehicles.
- APC shells deal only explosive damage against personnel.
- APC shells deal higher damage against other APC / AAV (anti-air vehicle) armour and against helicopters.
- Tank shells deal higher damage to the APC / AAV armour, rear armour of other tanks, but less damage to tank tracks.
- Tank shells deal substantially more damage to helicopters / aircraft.
- Tank shells deal higher damage to personnel and have 10m explosion radius.
- Tank main machine gun deals more damage against personnel and is more accurate.
- Helicopter and aircraft cannon deals more damage against personnel and APC / AAV armour.
- AAV cannon deals more damage against helicopters.
- Flag neutralize gives 5 points (assist 3). Flag capture gives 9 points (assist 6). Flag defence gives 6 points.
- Base kill score gives 3 points (assist 2).
- Revives are 3 points. Heal / Ammo / Repair points are 1.5 points each.
- Destroying commander assets give 5 points each. Destroying UAV gives 10 points.
Best regards,
Xenalite