Author Topic: Saturday changelog  (Read 2558 times)

0 Members and 1 Guest are viewing this topic.

  • *
  • Status: Offline
  • Posts: 728
  • Activity: 0%
    • View Profile
Saturday changelog
« on: October 15, 2016, 16:53:42 PM »
Hello,

This is only concerning City Maps server.
There has been some confusion about rules and maps and flags.
I have uploaded some corrections to our 2nd set of maps made by Daze.
We are now running 2 sets of 5 city maps, one set after the other. We plan to add in more sets in the future.

While daze added ability to cap safebase flags (the ones with red circle on them), this caused some confusion over our rules.
So here's the clarification:
+ All flags with red circle (classic safebase) on them are NOT cappable, i.e. cannot change owners. This NOW includes Blue Pearl map.
+ These flags are protected by safebase rule, against both killing and taking vehicles from.
+ Auto-admin is currently NOT enforcing safebase rule, but will be updated shortly to cover any safebase as defined above.
+ All non-red circle flags are cappable and is not against the rules to attack them or take enemy vehicles from.
+ Previous maps that had red-circle flags cappable were modified to remove these flags, such that now all flags that are left are cappable.
+ Some issues with map borders and commander assets have been fixed.

Take care and happy playing,
Xenalite

  • *
  • Status: Offline
  • Posts: 768
  • Activity: 0%
  • Ambassador KEK.
    • View Profile
Re: Saturday changelog
« Reply #1 on: October 15, 2016, 20:27:47 PM »
Well done!

The confusion of the uncapps got me too... Thank you for setting them uncappable again.
It was unfair in some maps, like Blue Pearl.

And the auto admin protection is something thats lacking, some nights theres too much ®ape on the safebases.

One thing I would add is a timer after server has loaded the map, like 30 seconds of wait time to give some time to people with less powerfull setups to be able to join at the same time everybody else does.
Sometimes theres too many people loading on one team and when you notice , there are no more flags for that team.

  • Sr. Member
  • ****
  • Status: Offline
  • Posts: 384
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Saturday changelog
« Reply #2 on: October 16, 2016, 21:59:25 PM »
Hello,

This is only concerning City Maps server.
There has been some confusion about rules and maps and flags.
I have uploaded some corrections to our 2nd set of maps made by Daze.
We are now running 2 sets of 5 city maps, one set after the other. We plan to add in more sets in the future.

While daze added ability to cap safebase flags (the ones with red circle on them), this caused some confusion over our rules.
So here's the clarification:
+ All flags with red circle (classic safebase) on them are NOT cappable, i.e. cannot change owners. This NOW includes Blue Pearl map.
+ These flags are protected by safebase rule, against both killing and taking vehicles from.
+ Auto-admin is currently NOT enforcing safebase rule, but will be updated shortly to cover any safebase as defined above.
+ All non-red circle flags are cappable and is not against the rules to attack them or take enemy vehicles from.
+ Previous maps that had red-circle flags cappable were modified to remove these flags, such that now all flags that are left are cappable.
+ Some issues with map borders and commander assets have been fixed.

Take care and happy playing,
Xenalite

Sorry man, but perhaps you not up to date rules BF2 NRNS SERVER, not exist more RAPE SAFE BASE, or have changed again rules???
- NO HACKING / CHEATING
- NO FLYING AS COMMANDER
- FORCE TEAMKILLING IS NOT ALLOWED IN NRNS SERVERS
- NO CLAYMORE AT SPAWNPOINTS
- NO SEAT SWITCHING
- RESPECT EACH OTHER
- PLEASE DONT USE BAD LANGUAGE
- NAME VIOLATION - BAD NAMES WILL BE KICKED
- NO RECRUITING / SHARING PERSONAL INFORMATION
http://nrns-games.com/index.php?topic=2057.0
« Last Edit: October 16, 2016, 22:04:41 PM by keeper2013 »
MEMENTO AUDERE SEMPER

  • *
  • *
  • Status: Offline
  • Posts: 1678
  • Gender: Male
  • Activity: 10%
    • View Profile
Re: Saturday changelog
« Reply #3 on: October 20, 2016, 14:01:34 PM »
Auto-admin seems to be working well for SB protection on Sharqi Peninsula.

  • *
  • Status: Offline
  • Posts: 728
  • Activity: 0%
    • View Profile
Re: Saturday changelog
« Reply #4 on: October 22, 2016, 15:47:01 PM »
Hello,

Here are some extra changes following further discussion with BF2 staff:
+ All maps now have cappable flags.
+ Safebase attack rule is no longer in effect, as there are no safebases left.
+ AT mines have lower activation radius and damage.
+ AT rockets no longer deal damage based on distance to target.
+ Tank main cannon no longer deals damage based on distance to target.
+ Engineer repair rate in vehicles has been increased to original game standard.
+ Shotgun maximum range was decreased. Short range damage was increased.
+ Tank COAX machine gun damage was increased to original game standard.
+ Operation Blue Pearl map boundary fixed.

Xenalite

  • *
  • Status: Offline
  • Posts: 1134
  • Gender: Male
  • Activity: 0%
  • Still loving you...
    • View Profile
Re: Saturday changelog
« Reply #5 on: October 22, 2016, 15:49:03 PM »
Thank you buddy



Still loving you...

  • *
  • Status: Offline
  • Posts: 768
  • Activity: 0%
  • Ambassador KEK.
    • View Profile
Re: Saturday changelog
« Reply #6 on: October 22, 2016, 16:38:14 PM »
Hello,

Here are some extra changes following further discussion with BF2 staff:
+ All maps now have cappable flags.
+ Safebase attack rule is no longer in effect, as there are no safebases left.
+ AT mines have lower activation radius and damage.
+ AT rockets no longer deal damage based on distance to target.
+ Tank main cannon no longer deals damage based on distance to target.
+ Engineer repair rate in vehicles has been increased to original game standard.
+ Shotgun maximum range was decreased. Short range damage was increased.
+ Tank COAX machine gun damage was increased to original game standard.
+ Operation Blue Pearl map boundary fixed.

Xenalite

I don't like the concept of no safebases, but it will be a matter of time until we get used to it.
Good job anyways.

I would only add "one shot on choppers with the eryx/sraw".
2 shots is a pain to work with, i dare to say, almost impossible.

  • Sr. Member
  • ****
  • Status: Offline
  • Posts: 384
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Saturday changelog
« Reply #7 on: October 22, 2016, 17:31:23 PM »
Yesterday I have seen on operation blue pearl what USMC have safe base and flag not possible catch!! Is changed now?? Because is impossible win with MEC if USMC have safe base.
MEMENTO AUDERE SEMPER

  • *
  • Status: Offline
  • Posts: 728
  • Activity: 0%
    • View Profile
Re: Saturday changelog
« Reply #8 on: October 22, 2016, 18:03:58 PM »
Yesterday I have seen on operation blue pearl what USMC have safe base and flag not possible catch!! Is changed now?? Because is impossible win with MEC if USMC have safe base.
You always seem to be perplexed by what I write, so I will reiterate:
Quote
+ All maps now have cappable flags.

  • *
  • Status: Offline
  • Posts: 1134
  • Gender: Male
  • Activity: 0%
  • Still loving you...
    • View Profile
Re: Saturday changelog
« Reply #9 on: October 22, 2016, 18:07:06 PM »
X +1 :D



Still loving you...

  • Hero Member
  • *****
  • Status: Offline
  • Posts: 672
  • Activity: 0%
    • View Profile
Re: Saturday changelog
« Reply #10 on: October 23, 2016, 06:59:07 AM »
good work X,thanx  ;)

  • Sr. Member
  • ****
  • Status: Offline
  • Posts: 384
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Saturday changelog
« Reply #11 on: October 23, 2016, 14:02:37 PM »
Yesterday I have seen on operation blue pearl what USMC have safe base and flag not possible catch!! Is changed now?? Because is impossible win with MEC if USMC have safe base.
You always seem to be perplexed by what I write, so I will reiterate:
Quote
+ All maps now have cappable flags.
Probable because changed 10 time maps this week!!
MEMENTO AUDERE SEMPER

  • *
  • *
  • Status: Offline
  • Posts: 1678
  • Gender: Male
  • Activity: 10%
    • View Profile
Re: Saturday changelog
« Reply #12 on: October 24, 2016, 14:52:43 PM »
Karkand red zone on NRNS battlelog seems not to be working. This morning I mistakenly drove through it a long time and nothing happened.

  • Sr. Member
  • ****
  • Status: Offline
  • Posts: 384
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Saturday changelog
« Reply #13 on: October 24, 2016, 18:32:19 PM »
Karkand red zone on NRNS battlelog seems not to be working. This morning I mistakenly drove through it a long time and nothing happened.
answer
Hello,

Here are some extra changes following further discussion with BF2 staff:
+ All maps now have cappable flags.
+ Safebase attack rule is no longer in effect, as there are no safebases left.
Xenalite
MEMENTO AUDERE SEMPER

  • *
  • *
  • Status: Offline
  • Posts: 1678
  • Gender: Male
  • Activity: 10%
    • View Profile
Re: Saturday changelog
« Reply #14 on: October 24, 2016, 19:19:36 PM »
I'm talking about the red hatching zone, the one you die after a few seconds when you enter it.

 

Navigation

Pages

Contact

Connections

Online Gaming