Author Topic: Observations about new changes  (Read 14084 times)

0 Members and 3 Guests are viewing this topic.

  • Hero Member
  • *****
  • Status: Offline
  • Posts: 522
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #60 on: July 18, 2016, 18:01:05 PM »
Comment above is plus 1 to reduce ammo points and increase repair  :)
I find other suggestions very interesting/worth mentioning

  • Newbie
  • *
  • Status: Offline
  • Posts: 11
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #61 on: July 24, 2016, 10:14:17 AM »
Oh, and one more important thing that i forgot to mention:

Please, add a script that automatically kicks people after being afk for 3 minutes.
Yesterday team MEC kept on losing several rounds in a row just because they had about 4 to 5 afk players all the time!
=IRS=ZMAJ111

  • Sr. Member
  • ****
  • Status: Offline
  • Posts: 384
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #62 on: July 24, 2016, 11:34:52 AM »
Oh, and one more important thing that i forgot to mention:

Please, add a script that automatically kicks people after being afk for 3 minutes.
Yesterday team MEC kept on losing several rounds in a row just because they had about 4 to 5 afk players all the time!
+1
MEMENTO AUDERE SEMPER

  • *
  • *
  • Status: Offline
  • Posts: 175
  • Gender: Male
  • Activity: 0%
  • United We STAND
    • View Profile
Re: Observations about new changes
« Reply #63 on: July 24, 2016, 16:46:23 PM »
i also agree with that.
But it can be upto 15 min


There is no stopping me, i just respawn again

  • Newbie
  • *
  • Status: Offline
  • Posts: 11
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #64 on: July 24, 2016, 17:05:03 PM »
But it can be upto 15 min

15 minutes is way, way too much and does not solve the issue.
Getting kicked for being afk is no big deal, just reconnect when you are ready to play again. Thus one can set a harsher timing window.
=IRS=ZMAJ111

  • Hero Member
  • *****
  • Status: Offline
  • Posts: 522
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #65 on: July 24, 2016, 20:23:50 PM »
But it can be upto 15 min

15 minutes is way, way too much and does not solve the issue.
Getting kicked for being afk is no big deal, just reconnect when you are ready to play again. Thus one can set a harsher timing window.

What solve the issue is best players balancing the teams when its not possible to have fair game. Sometimes its not enough for 1 player to do it specially if all best players for some reason play in 1 team.

« Last Edit: July 25, 2016, 18:52:07 PM by [NRNS]kucoman »

  • Sr. Member
  • ****
  • Status: Offline
  • Posts: 384
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #66 on: July 25, 2016, 22:47:03 PM »
But it can be upto 15 min

15 minutes is way, way too much and does not solve the issue.
Getting kicked for being afk is no big deal, just reconnect when you are ready to play again. Thus one can set a harsher timing window.

What solve the issue is best players balancing the teams when its not possible to have fair game. Sometimes its not enough for 1 player to do it specially if all best players for some reason play in 1 team.


Better is when automatic change team alternating USMC and MEC, all want play on USMC because maps is more easy for USMC. I frankly where start continue with same team, balanced or unbalanced, and much time is even worse your round.
MEMENTO AUDERE SEMPER

  • Hero Member
  • *****
  • Status: Offline
  • Posts: 522
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #67 on: July 26, 2016, 19:32:16 PM »
that side switching after each round would be great. then we could point out fingers at chickens who change team everytime in order to win. Seriously i dont remember winning round as MEC.

  • Hero Member
  • *****
  • Status: Offline
  • Posts: 522
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #68 on: July 28, 2016, 22:44:40 PM »
Question to Xena
Regarding weapons mod:
Whats with Claymores and Rocket Launchers? Something was changed?
'Rzucam mine, nie ma miny, strzelam z rurki, nie ma rakiety"
It seems like its not possible to throw claymore quickly anymore, is that true?
Also Rockets is a disaster - playing Antitank is now reason 1 to rage quit  :P
Rockets vanish like like before but now they are also slower, not only i noticed that and maybe it's just me or its harder to manouver them too.
Plus its like with sniper rifle - it reloads twice many times (probably a reason why rocket dissapears because it was never reloaded despite animation)

Best Regards

  • Sr. Member
  • ****
  • Status: Offline
  • Posts: 384
  • Gender: Male
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #69 on: July 29, 2016, 01:26:59 AM »
Much problems new maps, dead zone not is active on no one maps; kit antitank is useless; on sharqi 2 only air defense is nearly impossible destroy chopper; kit assault have same protection medic or sniper, and granade launcher destroy only vehicles, no kill people; some time with assault rifle I shot with precision enemy 1 mt. distance but nothing, all loader and no strike nothing. and ping is good. Probable is bug for this. I like disposition flags on karkand. Please fixed maps
« Last Edit: July 29, 2016, 01:29:44 AM by keeper2013 »
MEMENTO AUDERE SEMPER

  • *
  • Status: Offline
  • Posts: 728
  • Activity: 0%
    • View Profile
Re: Observations about new changes
« Reply #70 on: July 29, 2016, 06:16:55 AM »
I come back after few weeks of break and everything's broken? What the hell guys?  :D

 

Navigation

Pages

Contact

Connections

Online Gaming