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Messages - M4rcopkiller
1
« on: October 12, 2016, 19:02:34 PM »
OK!
Another suggestion for server:
Every month, there could be 1 random day of turning the server into knife and shock paddles mode. Like 32v32 players only knifing and shocking each other.
Sadist ))
What about only shotgun fight... )
Better yet, those 32vs32 in a 16 size map
Nothing else other than knife and shock paddles.
Any thoughts?
2
« on: September 30, 2016, 16:04:22 PM »
Maybe someone can fix a date, like a friday night. It will be more practical if a precise date is fixed an evening, and people would say if they can be here or not.
Maybe it is better to do a little "event" before, to test how much people can join and be ready to play together. Like meet on TS, playing in the regular city server, in previously build 'squads' , starting at 9pm. Squads leaders are choosen here in a forum topic, then they can choose theirs teammates players. It can be good to test teams and squads balance before doing a match in future.
3
« on: September 28, 2016, 12:33:58 PM »
If it is open to everyone, sounds good.
4
« on: September 14, 2016, 21:53:08 PM »
Hail to the kind of cheaters.
His sidekick salutes you all
5
« on: June 10, 2016, 21:41:34 PM »
I used to use the same aimbot but I changed. Now, I suuck
6
« on: June 10, 2016, 21:37:47 PM »
We can easily know the future champions of each group...
7
« on: May 27, 2016, 22:47:35 PM »
Anyway even in unbalanced rounds or maps, a fairpllay player can switch to help other team. The only thing I regret is I never saw admin switching people or at least askinh to people to switch.
For teamplay, I regret so less people join groups. When you create a group, flank enemy to make a good respawn point, it is so frustrating waiting players to join, or dying alone with no one with you. Usually it only work with some NRNS member or veteran players like FIghtmen or few. But not enought to build a good effective piercing group.
8
« on: May 27, 2016, 22:26:43 PM »
Bon anniv' صديق
9
« on: May 18, 2016, 21:31:13 PM »
Personnaly I don't think tanks rules in vanilla, at least when they are not 2 next to , and repairing each other.
I think it brings a good support for infantry teams to advance and increase teamplay.
Here, the only way to be usefull with tank or APC is to camp in a corner, clean open field, then go back an hide. Repairing kit is useless to tanks and vehicules. So you put your nuklear mines, then just have to fight with a bad weapon... In conclusion: just a commander kit...
10
« on: May 15, 2016, 20:11:02 PM »
Good idea for 2nd bridge.
In Sharqi map, unlalanced problem was I think when there is just one respawn point for CMO (North-West), and one for USA (South). I think regular two points respawn (North-West + West) is easier for this camp to advance.
For inf+ vehicule combo, you will make them more resistant? Because an entirely platoon can be killed in APC with only 1 rocket. So APC assault is still very suicidal. I don't want to go back to regular vehicule damages but maybe a little less powerfull rockets will help this can of teamplay.
Anyways you are right, the enginer role need to be helped. 10m range mine seems fair. But once again, it become very useless when you don't have time to repair because vehicule is destroyed so fast...
11
« on: May 14, 2016, 22:57:24 PM »
Hello,
There were some changes on server so I can be interresting to discuss about it.
First, I think the mix of moddified maps / regular maps in mapcyclle is good.
But on the modified Sharqi Peninsula, in unbalanced rounds, the open respawn point of CMO (at the North-West) make too difficult to them to advance. One respawn point seems too less.
Second: the mines. It is very weird how antitank mines explodes like 20 metters around.
12
« on: May 11, 2016, 22:22:27 PM »
Yep, it would be a very good thing to prevent real spawnkill, but I don't know if it is possible.
I just wrote this to try to clarify the spawnkilling term.
Sometimes in sniper role it is very tricky to assault, because you have to defend your flanks, clear flag, then cover teamates... And just one bullet at the time ))
In this case, advance right to flag is just suicide.
And anyway, a camping sniper is a bad sniper, because quiclky everyone know where you are and you won't last long...
I try to play the better here, be fair, balance team when needed, etc. So don't want to appear as "easy frag" player.
Cheers
13
« on: May 10, 2016, 23:16:24 PM »
Machete, it will be good to precise if spawnkilling means kill someone just when he respawn or just killing people near the spawn zone.
I know you don't like to be killed but this is second time you kick me because of this (I precise, for the second reason case). It is very rare when I spawnkill (with reflexes in hotpoints) and if appears, I apologise.
So please tell me if spawnkilling include thoses 2 cases scenario. From now, for me it is only the first, but...
I know I killed you few times near spawn point but for me, it wasn't spawnkill because it wasn't at your respaw point and immediatly after you respawn. Nor event camping because was too busy to clean flag, protect my flanks, etc. Didn't have time to change position (what I do every 30 sec maximum).
14
« on: April 17, 2016, 22:08:50 PM »
Maybe try to instal from another clean release (warez + crack) and try to launch it without installing BF2 HUB or revive clients. You will see if it is a problem teh game or the installation process.
15
« on: April 12, 2016, 20:03:44 PM »
Ok, I already had intentionnal roadkill problems with theses team members so now I take screenshots.
Thoses =FON= guys just can't play fair. At least their are not a true team.
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