[NRNS] Gaming Community

Gaming Discussions => Battlefield 2 => Topic started by: Teleman[BIC] on January 22, 2016, 01:28:21 AM

Title: Suggestion
Post by: Teleman[BIC] on January 22, 2016, 01:28:21 AM
I would to have a discussion about the possibility of removing claymores from the game.

Players dont like too many snipers. If you remove the claymore aspect you will remove half the snipers and increase enjoyment for players.

I think it might be interested to do for a trial one week basis and see what happens to game play.

Just a thought.
Title: Re: Suggestion
Post by: [NRNS]Reaper on January 22, 2016, 02:00:23 AM
Battlefield Without Claymores That's Wierd

Removing Claymores Don't Like The Idea

Reducing The Damage of a single Claymore That Would Be Better,.
Title: Re: Suggestion
Post by: ALTAMYRA on January 22, 2016, 02:50:35 AM
I would to have a discussion about the possibility of removing claymores from the game.

Players dont like too many snipers. If you remove the claymore aspect you will remove half the snipers and increase enjoyment for players.

I think it might be interested to do for a trial one week basis and see what happens to game play.

Just a thought.


+ 1

In another post I suggested and I just limiting snipers
boys should do more exercise, marathon for winning flag.
Title: Re: Suggestion
Post by: Taruz on January 22, 2016, 03:23:23 AM
Disagree, that's the same logic of the medic aid, everyone is a medic on NRNS, the most acuratte weapon, the secondary and the aid kit, that's the most powerfull combo kit. Snipers need defense against scan/spot.
I equally disagree of the no damage of c4. It's wargame, not a girlsgame, but i respect that one.
The safebase rules and the jumping style player on  punishment  i really like.
Teleman, i know, you hate the sniper's trap, but that oe, it's really fair.
Title: Re: Suggestion
Post by: killedbyfriendlyfire on January 22, 2016, 04:10:06 AM
I don't think you can physically disable claymores or limit the number of snipers per side.   However,the blast radious of the  claymores is a bit ridiculous.

On a side note:  Snipers are arguably the best close quarters combat weapon.
Title: Re: Suggestion
Post by: [NRNS]MikaTheMiksuman on January 22, 2016, 05:27:04 AM
Disagree, that's the same logic of the medic aid, everyone is a medic on NRNS, the most acuratte weapon, the secondary and the aid kit, that's the most powerfull combo kit. Snipers need defense against scan/spot.
I equally disagree of the no damage of c4. It's wargame, not a girlsgame, but i respect that one.
The safebase rules and the jumping style player on  punishment  i really like.
Teleman, i know, you hate the sniper's trap, but that oe, it's really fair.

Yes, the Medic gun is powerful and accurate, but Medic players fight and CAPUTURE FLAGS like bf2 game should do. Snipers just lay down same place and camp.

Remove claymore, limit snipers or reducing damage on gthe rifle... Something need to do and change to stop this MASSIVE sniping/camping  problem what is killing the game and fun.
Title: Re: Suggestion
Post by: [NRNS]Reaper on January 22, 2016, 09:33:01 AM
To Reduce the Number Of Snipes We eather Need To Reduce the Damage of a sniper rifles or Reduce the Damage of a single Claymore.

To Make it 2 Shots per kill and two Clays Per Kill as well.
Title: Re: Suggestion
Post by: [NRNS]Mannisto2 on January 22, 2016, 09:45:59 AM

 
Remove claymore, limit snipers or reducing damage on gthe rifle... Something need to do and change to stop this MASSIVE sniping/camping  problem what is killing the game and fun.


+1
Title: Re: Suggestion
Post by: Syntexx93 on January 22, 2016, 10:02:56 AM
The sad thing is, most of the snipers don't go for flags, they just camp and play for their own benifits, but the most annoying thing for me are a bunch of claymores around flags. That reduce the fun to capture flags. Two claymores can easily kill a whole squad.

After many have discovered the usabilitly of the claymore they are going to abuse it and use it as their main weapon instead for their defense only. Some of them just put their claymores everywhere, because they know they will get safe kills.

To Reduce the Number Of Snipes We eather Need To Reduce the Damage of a sniper rifles or Reduce the Damage of a single Claymore.

To Make it 2 Shots per kill and two Clays Per Kill as well.
+1
Title: Re: Suggestion
Post by: [nicman on January 22, 2016, 10:59:37 AM
limit snipers

nicman
Title: Re: Suggestion
Post by: [NRNS]SirGuySW on January 22, 2016, 11:52:56 AM
If the problem is 'Many players playing the sniper kit just camp all game.' address that problem. Nerfing the kit or otherwise making it unattractive so less people play it is a roundabout way to treat the symptom.

It is not true that *all* snipers camp. Just as it is not true that *all* medics are team players and work full time capturing flags. Don't ruin a good kit because some people abuse some aspect of it.

Regarding claymore spamming: it's already against the rules to use claymores as offensive weapons:
Quote from: NRNS BF2 Rules
*CLAMORES ARE FOR YOUR DEFENCE ONLY
(https://nrns-games.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeFPnUMP.png&hash=9fc1a072c378d6cc866d6a7bafb2c6f307a469bf)
https://www.youtube.com/watch?v=Wl8uV39JCFw&feature=youtu.be&t=33 (https://www.youtube.com/watch?v=Wl8uV39JCFw&feature=youtu.be&t=33)
Title: Re: Suggestion
Post by: lt.rey_santos on January 22, 2016, 12:04:11 PM
Snipers are lazy,but removing claymores is not good idea.the way to stop snipers is to kick each time you caught him in a bunny jumping.set them in auto kick by admin.we know sometimes snipers are squad leader;they dont attack but they are usefull like spawning of there members or watching while there mates are capturing flags,it sense upon to the motive,but for me kick those who bunny hop.theres  no more changes.this server are still running good by setting of super sonicweapon.for me i'm not agree for any changes.
Title: Re: Suggestion
Post by: Taruz on January 23, 2016, 00:24:33 AM
I understand and I like this kind of discussion, i respect of course all opinions.
But the sniper logic is not  running like a crazy boy (lol)
One thing is the camping on a spawn point and shoot to kill, that's against the rules, other thinig is the tactical aspect of the game, to beat  the sniper, everyone needs a super teamplay game style.

Horrible is a commander not  doing his "job", commanders can destroy sniping tottaly, thats one of my objectives when i command. Killing allways the snipers with high power.

Of course  from a realist perspective, the sniper bullet it's very powerful. One shot kills. The end.

But its a game, of course, i like the speed way from NRNS, and on my case, i'm pilot/gunner, it's more interesting and hard to survive of one single shot, The chopper taking two eryx missiles, turns me an immortal player ;)

Best regards. :)
Title: Re: Suggestion
Post by: guaymallen on January 23, 2016, 09:42:59 AM
Hello, sorry for my writing I am using a translator.
I think that not all snipers camping in one place , I am almost always sniper and most of you see me winning flags, this is a game of war and in war there are snipers. If I agree that the claymores are troublesome and I think one is fine.
Needless to say that you should punish those who do not use it as the regulation indicates.
Greetings to all.
Title: Re: Suggestion
Post by: lalibaba on January 23, 2016, 11:05:53 AM
yes they are  annoying and 85% of them are good for nothing in team work....the other 15%..well they are serious players....
...i don`t like to snipe..after 3-4 rounds it is getting boooorrrrring
...for me snipers are easy targets....usually they sit on the same places...
...if i get kill from the sniper,the next thing when i spawn is that i go after him...
...if i can i will zap them with shock paddles or knife them ....and then they wonder what happened :o

..and claymores....well,try to look where are you stepping,u might step on something that is not a claymore ahhahaahah
...and the friendly advice...keep your enemy`s close ...but keep your medic closer ;)
Title: Re: Suggestion
Post by: Teleman[BIC] on January 24, 2016, 00:42:59 AM
How about this, for one week no claymore, see how the players react and if the game enjoyment increases.
Then second week allow one claymore per sniper kit and test it again.

We can discuss this for months but without real data we dont have enough info to make an informed decision.

Lets do the test and see the results ok?
Title: Re: Suggestion
Post by: walid_torres9 on January 24, 2016, 01:44:08 AM
How about this, for one week no claymore, see how the players react and if the game enjoyment increases.
Then second week allow one claymore per sniper kit and test it again.

We can discuss this for months but without real data we dont have enough info to make an informed decision.

Lets do the test and see the results ok?
+1
Title: Re: Suggestion
Post by: lt.rey_santos on January 24, 2016, 02:08:14 AM
hahahaha why are you angry to the snipers..Hey Bic claymores are defense armor of the sniper because of there weapon capability 1 bullet per 2 second ,not like medic or etc that can explode and spray there bullets in many rounds per second understand mate,,try to use sniper may be you  felt what i'm saying..relax..i am angry to those snipers who kill me in pistol while im using the medics riffle its so stupid or sometimes i foot those mines in a many times,but its only a game and i wish you were change you feelings when you use that weapons as a  armor ( claymores) take l96A its good and have a peace of mind..
Title: Re: Suggestion
Post by: [NRNS]Ruiner on January 24, 2016, 15:48:17 PM
hahahaha why are you angry to the snipers..Hey Bic claymores are defense armor of the sniper because of there weapon capability 1 bullet per 2 second ,not like medic or etc that can explode and spray there bullets in many rounds per second understand mate,,try to use sniper may be you  felt what i'm saying..relax..i am angry to those snipers who kill me in pistol while im using the medics riffle its so stupid or sometimes i foot those mines in a many times,but its only a game and i wish you were change you feelings when you use that weapons as a  armor ( claymores) take l96A its good and have a peace of mind..

they rarely get used for defense, most of the time they are set all over spawn points
Title: Re: Suggestion
Post by: [NRNS]Man-nist@ on January 24, 2016, 16:38:44 PM



they rarely get used for defense, most of the time they are set all over spawn points

+1


Title: Re: Suggestion
Post by: [NRNS]SirGuySW on January 25, 2016, 14:08:57 PM
they rarely get used for defense, most of the time they are set all over spawn points
There are rules (multiple) regarding that issue too.

It seems that once again, we're trying to make changes to accomplish something we already have in place.

Seems like this whole topic can be summarized with the following Boolean logic:

if (we have a problem with snipers) AND (the problem with snipers is the claymore) AND (the problem with claymore is that people break the rules with it) THEN (warn/kick/ban just like with any other broken rule)


Or simplified:
Title: Re: Suggestion
Post by: guaymallen on January 25, 2016, 18:16:43 PM
Totally clear
Title: Re: Suggestion
Post by: [NRNS]Reaper on January 25, 2016, 21:00:36 PM
So what is the final Call

Yes Or No
Title: Re: Suggestion
Post by: [NRNS]QUE_ME_PONGO_LOCO on January 26, 2016, 04:55:02 AM
they rarely get used for defense, most of the time they are set all over spawn points
There are rules (multiple) regarding that issue too.

It seems that once again, we're trying to make changes to accomplish something we already have in place.

Seems like this whole topic can be summarized with the following Boolean logic:

if (we have a problem with snipers) AND (the problem with snipers is the claymore) AND (the problem with claymore is that people break the rules with it) THEN (warn/kick/ban just like with any other broken rule)


Or simplified:
  • Problem: Players breaking rules.
  • Solution: Warn/KickBan.

I like you boolean logic argument .Totally agree with you at least on the part of '' problem : players breaking the rules , solution : w/k/b  ''

Dont know what is the solution to the problem as im not sure if there is a problem . I understand why people find annoying to be killed by claymores ...  but claymores are exactly so powerful as always has been , I would like to point this is the way our servers has reached the top of the ranking and I think no one, sniper or not, can denied that . Also I understand as clan we should promote teamwork but im not so sure should be making clays useless .

I have heard often there are too many snipers even heard most of players are using sniper kit in our servers ... Have we thought why ? (if so many play as sniper) Is good idea change what most of our players wants ?

If we try to focus this issue as if this would be our business in real life ... Would you change what most of your clients are looking for in your business ?

My personal opinion is there is not problem with clays or at least is not bigger than before . Im not agreed snipers only camp , even if they would be always camping ... camping is not against the rules and even if it would be against rules , you perfectly could camp with l8a51. Nobody here is speaking of reduce accuracy of L8a51 but I know by experience if you know use it is so accurate as sniper in long range and much more effective on medium short range in adittion you can shoot 30 bullets before reload and you have medic packs ....Nobody here speaking of P90 which is a laser beam of 50bullets before need to reload .

Not agreed claymores only are used to spawnkill , as sniper i can tell you that is not true ... If some use them with that intentiom as sir guy said is very easy , W/K/B  that is rulebreaking and is covered by the rules and we have protocols to punish it .

By the way , perhaps medics works in squad ... in fact normally the only kit on most of members of the squads is medic kit (if some tank appear may some take anti tank ), 1 squad -> 6 medics ... all of them reviving between them . Do you think that is teamwork? do you think that was the purpose of designers of the game ? Some say snipers only make cheap points ... how cheap are points earned by that way of playing instead making squads where each one use one of the kits and not all of them the same kit ? Where are the posts and suggestions complaining about that?



Title: Re: Suggestion
Post by: [NRNS]Ruiner on January 26, 2016, 06:02:55 AM
Why would there be posts to complain about that? Yes that is team work and team work at its finest to keep your squad alive and taking flags. not sitting there with a one shot kill weapon aimed at a spawn point. And you say there is no rule about camping , Well I will be the first to inform you that spawncamping has been against NRNS rules since the first day our servers started. NRNS has had top servers since we opened them it isnt some new magical thing that just happened. Alot of the current players have been playing our servers for years and years. I see the same names now i saw 6 years ago or more. Claymores are over used and used wrong just as c4 and at mines in years past which we fixed and we still had our player base.
How is being medics cheap points???? Have you ever seen my k/d ratios from running into fire to revive my squad mates. they are terrible but that is how team work is. properly used the sniper kit can be very effective team player but it rarely is. "purpose of the designers of the game" well yes, yes it was or I wouldnt get team work points for revive them.

just so you know to this statement..."camping is not against the rules and even if it would be against rules "
- STOP SPAWNRAPING / STOP SPAWNKILL.
sitting there with sniper at spawn point is against those rules.

AND by the way I Never said clays were ONLY used at spawnpoints I said they are RARELY used elsewhere. And claymores being powerful is far from why our servers are populated. Our servers are populated and NRNS has the name it does in BF2 because all of the hours upon hours of work that we have put into making them that way over the years. Not sure why you always have to come off as though NRNS being top servers is something that just happened , they were top long before you were a member and always have been.
Title: Re: Suggestion
Post by: [NRNS]SirGuySW on January 26, 2016, 07:15:40 AM
Spawn camping is a special type of camping. Spawn camping is against the rules. Camping is not. Camping is remaining in an area or otherwise covering a certain area instead of moving around the map/seeking targets elsewhere. Really doesn't have anything to do with spawn points unless it's spawn camping.

Server popularity has fallen and risen several times since even I've been here. As I recall getting the servers repopulated after switching to EU, and again after switching to 1.5 was hard going. Regardless, the point about most players choosing snipers is very valid. A metaphor: You operate a convenience store. There is a rival convenience store right next to yours. You sell three brands of an item. Each costs the same to you and the same to the customer. Brand A sells 5000, B sells 100, and C sells 10 units a week. You decide A is too popular and decide to remove it from your inventory. What do you think will happen to your sales and your customers? :P

If we want to go all-out to promote team playing each kit should only have 1 main weapon/item + knife and pistol. Sniper gets a sniper rifle. Anti-Tank gets a RPG. Assault gets a machine gun. Support gets an ammo pack. Medic gets a health pack. etc .... Then each member of the squad truly relies on each other member. No more Rambo. :P  Personally I think a bit of Rambo now and then brightens the BF2 experience. Remember: different people, different play styles, all valid.

Snipers may be rarely used 'properly' but that doesn't mean we should nerf it if the way in which they are being abused is already against the rules. . . I mean, it's really annoying when some players shoot out of the wall in Karkand. but that doesn't mean we should remove the map from the rotation just because some players are glitching into the wall. We ban the player because that's where the problem is.


@Pongo, yeah idk if there's a problem either, but if there is and the problem is that people are breaking rules ... I just hope we don't unnecessarily nerf a kit because people are breaking rules with it. We have enough duplicated rules and rule breakers already damage the game enough without causing us to change the core game in reaction to them. 'Fix the problem, not the symptom...' and all that.
Title: Re: Suggestion
Post by: [NRNS]Xenalite on January 26, 2016, 08:34:47 AM
(https://nrns-games.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F62EOikO.jpg&hash=1de62cd092e1b8cd658c816bf47fe2fd5b0d80e5)
Title: Re: Suggestion
Post by: [NRNS]kucoman on January 26, 2016, 08:52:43 AM
Very nice post SirGuy. I Hope Ruiner read it and understand :)
Btw someone missed what was going on with bf2 over last 3 years.
Title: Re: Suggestion
Post by: [NRNS]Ruiner on January 26, 2016, 11:15:21 AM
Yes I understand, you  apparently think I am a dumbass and no I didnt miss anything over the past three years.    Also this whole thing was about spawn camping and claymores . Yes I do know the difference in camping and spawncamping .

"Snipers may be rarely used 'properly' but that doesn't mean we should nerf it if the way in which they are being abused is already against the rules. . . I mean, it's really annoying when some players shoot out of the wall in Karkand. but that doesn't mean we should remove the map from the rotation just because some players are glitching into the wall. We ban the player because that's where the problem is."-----are you saying like c4 and at mines are and are that way for a reason?

At any rate this suggestion as been read and will be talked about at the council level. topic is locked.- nuff said