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COD4- Full server
« on: January 05, 2016, 23:47:43 PM »
I am proud to annouce thta we had full server for longer then 2 maps. This i really good achievement guys :D
Keep it up good work  8) 8) 8) 8)




And also this was beautiful backup of a new map in our rotation BLOCK hope that it won´t be  a ghost town :D no more  :P :P
« Last Edit: January 05, 2016, 23:50:28 PM by [NRNS]Brainkiller »


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Re: COD4- Full server
« Reply #1 on: January 06, 2016, 00:15:16 AM »
Congratulations guys ¡¡¡¡ Really nice ¡¡¡¡

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Re: COD4- Full server
« Reply #2 on: January 06, 2016, 05:22:59 AM »
I miss fun of old days :(

Wish we get them back and have fun like before, thank you for the new rotation too :D

Thanks Yellow for the sign :)

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Re: COD4- Full server
« Reply #3 on: January 06, 2016, 10:00:07 AM »
Good job guys :)
Let's continue like this and make it full every day!

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Re: COD4- Full server
« Reply #4 on: January 06, 2016, 10:08:13 AM »
Death to Snd! :P :D No wonder it lasted only 3 maps.. :P
Btw, maby its time to increase the number of slots for like +5 or 6.. And maby we can soon get a high XP TDM server too (i made this wish to Santa Claus this year)..
Also i`d like to ask everyone available to play on our EU2 COD4 server and help us populate it faster (i promise ill go easy on you :P :D)..


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Re: COD4- Full server
« Reply #5 on: January 06, 2016, 16:50:57 PM »
Good job everyone

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Re: COD4- Full server
« Reply #6 on: January 06, 2016, 17:12:01 PM »
Good job erveryone, although it doesn't show up yet on the gametracker rankings (actually the opposite the last few days). Having 6-8 more slots might be an option I agree with Supreme. It's not the first time I see it full, and even if it doesn't last for more than 2-3 maps the more there are players the more will join, which may allow us to have 20+ players in the servers for longer :) (SnD might make some people leave at some point though, let's see but it may be a good idea to make it a first to 5 instead of 7 for a start)
« Last Edit: January 06, 2016, 17:13:41 PM by [NRNS]Riddick »

Thanks Neurodrive for the sig

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Re: COD4- Full server
« Reply #7 on: January 06, 2016, 17:13:12 PM »
Keep up the good job guys too :)

Thanks Neurodrive for the sig

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Re: COD4- Full server
« Reply #8 on: January 06, 2016, 23:05:05 PM »
Death to Snd! :P :D No wonder it lasted only 3 maps.. :P
Btw, maby its time to increase the number of slots for like +5 or 6.. And maby we can soon get a high XP TDM server too (i made this wish to Santa Claus this year)..
Also i`d like to ask everyone available to play on our EU2 COD4 server and help us populate it faster (i promise ill go easy on you :P :D)..

as much as I get the need I can't agree
The ammount of players asking for another snd map is way higher than you think. When snd crash f.e comes ini See ppl asking for another snd map all the time. So I figure is more about mixing map rotaion the right way. Since eu3 is not populated why not keep snd promod maps in rotation just mix em up with tdm maps.
Dun get me wrong I personally don't like snd at all. But I do see players ask for those. Server getting empty at some point is not a matter of wrong game mod imo. It's just the way it is.
Some ppl like snd some like tdm. With 1 server getting any traffic at all atm changing it to 1 gametype now would be a mistake.
increasing slots to higher is not going to change anything.
Server is getting full maybe twice a week
If you are aiming to get ppl in based on gametracker list , more slots will only cause decreasing on the list as it is based on how muhc covered it is in percantage way due whole week.
I'd love to see tdm only again but , realistic view on that matter is: not yet.

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Re: COD4- Full server
« Reply #9 on: January 06, 2016, 23:13:33 PM »
Stop reading my mind Lisek ;)
Exactly my thoughts. We only decreased the number of SnD maps from 4 to 2 after monitoring that people indeed left when the two removed ones came up.
As long as we don't reach the player limit almost every day, increasing the slots makes no sense. We should rather concentrate on filling the server when it is empty to have it populated all the time.

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Re: COD4- Full server
« Reply #10 on: January 06, 2016, 23:16:09 PM »
Stop reading my mind Lisek ;)
Exactly my thoughts. We only decreased the number of SnD maps from 4 to 2 after monitoring that people indeed left when the two removed ones came up.
As long as we don't reach the player limit almost every day, increasing the slots makes no sense. We should rather concentrate on filling the server when it is empty to have it populated all the time.
oh you know great minds think alike lol ;)

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Re: COD4- Full server
« Reply #11 on: January 06, 2016, 23:55:02 PM »
Death to Snd! :P :D No wonder it lasted only 3 maps.. :P
Btw, maby its time to increase the number of slots for like +5 or 6.. And maby we can soon get a high XP TDM server too (i made this wish to Santa Claus this year)..
Also i`d like to ask everyone available to play on our EU2 COD4 server and help us populate it faster (i promise ill go easy on you :P :D)..

as much as I get the need I can't agree
The ammount of players asking for another snd map is way higher than you think. When snd crash f.e comes ini See ppl asking for another snd map all the time. So I figure is more about mixing map rotaion the right way. Since eu3 is not populated why not keep snd promod maps in rotation just mix em up with tdm maps.
Dun get me wrong I personally don't like snd at all. But I do see players ask for those. Server getting empty at some point is not a matter of wrong game mod imo. It's just the way it is.
Some ppl like snd some like tdm. With 1 server getting any traffic at all atm changing it to 1 gametype now would be a mistake.
increasing slots to higher is not going to change anything.
Server is getting full maybe twice a week
If you are aiming to get ppl in based on gametracker list , more slots will only cause decreasing on the list as it is based on how muhc covered it is in percantage way due whole week.
I'd love to see tdm only again but , realistic view on that matter is: not yet.
+1 agree with you lisek :)

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Re: COD4- Full server
« Reply #12 on: January 07, 2016, 18:27:13 PM »
Stop reading my mind Lisek ;)
Exactly my thoughts. We only decreased the number of SnD maps from 4 to 2 after monitoring that people indeed left when the two removed ones came up.
As long as we don't reach the player limit almost every day, increasing the slots makes no sense. We should rather concentrate on filling the server when it is empty to have it populated all the time.

While I agree with you, I have a suggestion : why not decreasing the time per round ? I mean first to  7 can be long for people who hate SnD, same goes to 10 minutes of Domination, etc... I said 10min as an example because I don't know what are the time limits, but if you go down to first to 5 in SnD, 6-7 minutes of Domination, Sabotage, TDM, etc... it could prevent people from getting bored and leaving whatever gamemod they don't like.

Thanks Neurodrive for the sig

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Re: COD4- Full server
« Reply #13 on: January 08, 2016, 11:06:29 AM »
Death to Snd! :P :D No wonder it lasted only 3 maps.. :P
Btw, maby its time to increase the number of slots for like +5 or 6.. And maby we can soon get a high XP TDM server too (i made this wish to Santa Claus this year)..
Also i`d like to ask everyone available to play on our EU2 COD4 server and help us populate it faster (i promise ill go easy on you :P :D)..

as much as I get the need I can't agree
The ammount of players asking for another snd map is way higher than you think. When snd crash f.e comes ini See ppl asking for another snd map all the time. So I figure is more about mixing map rotaion the right way. Since eu3 is not populated why not keep snd promod maps in rotation just mix em up with tdm maps.
Dun get me wrong I personally don't like snd at all. But I do see players ask for those. Server getting empty at some point is not a matter of wrong game mod imo. It's just the way it is.
Some ppl like snd some like tdm. With 1 server getting any traffic at all atm changing it to 1 gametype now would be a mistake.
increasing slots to higher is not going to change anything.
Server is getting full maybe twice a week
If you are aiming to get ppl in based on gametracker list , more slots will only cause decreasing on the list as it is based on how muhc covered it is in percantage way due whole week.
I'd love to see tdm only again but , realistic view on that matter is: not yet.

I know people ask for SnD, but i dont see that number is that high as u said.. Its more like one or maby 2 guys who ask to change and others r just quiet until i change it to SnD again and during that game, the ones that were quiet, one or 2 leave the server.. I didnt mean actually to remove SnD from the server-it IS a mixed server afterall.. But smthn has 2 b done-maby we could use Riddik`s suggestion if you all agree..
About increasing slots, i know how gametracker works but i think its pointless to use the gametracker rank, because when the server is empty-no one comes anyways, no matter what rank we have in gametracker.. Its all about the realtime amount of players that they see directly in game at the moment they descide to play and click refresh in game.. So if we have 20-30+ players online at the time, better chances are that they will join.. even if we are 4000th in gametracker..
Btw, i think a High XP TDM server would b easier to populate..


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Re: COD4- Full server
« Reply #14 on: January 08, 2016, 11:20:36 AM »
Death to Snd! :P :D No wonder it lasted only 3 maps.. :P
Btw, maby its time to increase the number of slots for like +5 or 6.. And maby we can soon get a high XP TDM server too (i made this wish to Santa Claus this year)..
Also i`d like to ask everyone available to play on our EU2 COD4 server and help us populate it faster (i promise ill go easy on you :P :D)..

as much as I get the need I can't agree
The ammount of players asking for another snd map is way higher than you think. When snd crash f.e comes ini See ppl asking for another snd map all the time. So I figure is more about mixing map rotaion the right way. Since eu3 is not populated why not keep snd promod maps in rotation just mix em up with tdm maps.
Dun get me wrong I personally don't like snd at all. But I do see players ask for those. Server getting empty at some point is not a matter of wrong game mod imo. It's just the way it is.
Some ppl like snd some like tdm. With 1 server getting any traffic at all atm changing it to 1 gametype now would be a mistake.
increasing slots to higher is not going to change anything.
Server is getting full maybe twice a week
If you are aiming to get ppl in based on gametracker list , more slots will only cause decreasing on the list as it is based on how muhc covered it is in percantage way due whole week.
I'd love to see tdm only again but , realistic view on that matter is: not yet.

I know people ask for SnD, but i dont see that number is that high as u said.. Its more like one or maby 2 guys who ask to change and others r just quiet until i change it to SnD again and during that game, the ones that were quiet, one or 2 leave the server.. I didnt mean actually to remove SnD from the server-it IS a mixed server afterall.. But smthn has 2 b done-maby we could use Riddik`s suggestion if you all agree..
About increasing slots, i know how gametracker works but i think its pointless to use the gametracker rank, because when the server is empty-no one comes anyways, no matter what rank we have in gametracker.. Its all about the realtime amount of players that they see directly in game at the moment they descide to play and click refresh in game.. So if we have 20-30+ players online at the time, better chances are that they will join.. even if we are 4000th in gametracker..
Btw, i think a High XP TDM server would b easier to populate..
make a poll ;)

 

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