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Messages - [NRNS]Xenalite

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16
Wall of Fame or Shame / Re: Knifing Miksuman.....Almost
« on: May 02, 2017, 06:38:08 AM »
Mika prefers face to face knife fight.


17
Server News / Re: city maps
« on: May 01, 2017, 12:36:05 PM »
We tried that. It was all shot down.

18
Battlefield 2 / Re: why do you
« on: April 28, 2017, 22:40:44 PM »
I started playing because of the weapons and different flag / spawn positions. I knew from past experience that the main game was crap and weapons were too bad to hit anything with. This is why official servers are a grenade spam fest.

I know why Dr Evil is making this post to gauge what needs to be done to keep players. NRNS's fixation of always going back to "the golden past" will be its end in my opinion. When I joined it was mainly medics and snipers running around like headless chickens pretending to get flags. Today I join the server, it's medics and snipers running around like headless chickens pretending to teamwork. I used to like it, now I could barely play a single round before getting bored of this mode of play.

I tried my best to change this status, heck it was the only reason I joined as a sysadmin. I tried everything from new weapon / armor mods, vehicle mods, new maps / spawn points, new game mechanics. Everything was shot down and put back to 10 years ago, and now we don't even play modded maps any more. Along the way, we got hit by a series of unfortunate events, like DDoS and Battlelog putting up 8-12 of its servers and taking our players. I think we conflated a lot of these events with losing players to some things we tried.

There have been a lot of people and members complaining about imbalance in weapons for over 2 years, but thanks to everyone having a stick up their ass about their favourite weapon, nobody wants to budge on their favourite thing.

19
Battlefield 2 / Re: EU Vehicle Maps server
« on: March 02, 2017, 19:54:45 PM »
All maps are vanilla as far as I know.

20
Battlefield 2 / Re: EU Vehicle Maps server
« on: March 02, 2017, 19:38:14 PM »
Hey,

Thanks for letting me know. I found some time today to have a look at the server.
I removed cap order plugin, so now it's back to business as usual old BF2 style.

I modified map list to include all BF2 maps, interchanging double-safebase / single-safebase / city maps.
Here's the new rotation:

gulf_of_oman
dragon_valley
zatar_wetlands
kubra_dam
dalian_plant
operationharvest
strike_at_karkand
highway_tampa
operation_clean_sweep
fushe_pass
road_to_jalalabad
wake_island_2007
operationroadrage
greatwall
daqing_oilfields
sharqi_peninsula
midnight_sun
songhua_stalemate
taraba_quarry
mashtuur_city
operationsmokescreen
operation_blue_pearl

21
Battlefield 2 / Re: EU Vehicle Maps server
« on: February 25, 2017, 21:11:21 PM »
Thanks guys. Sorry but I don't have much time recently to come on and fix it! :(

22
Technical Support - Hardware/Software/Scripting / Re: Loading Time
« on: January 30, 2017, 08:22:38 AM »
Lol how did you get such an expensive set up in Pakistan? :P

There are monitor programs that you can set up to tell you over time if there's any disk activity or CPU activity. It could be that the program tries to load something from the disk, then goes idle for a long time, because it deadlocks or waits for a file or something.

23
Battlefield 2 / Re: MORE THAN 100 PLAYERS ONLINE TODAY ¡¡
« on: January 29, 2017, 22:07:00 PM »
You need glasses mate! :P


24
Battlefield 2 / Re: MORE THAN 100 PLAYERS ONLINE TODAY ¡¡
« on: January 29, 2017, 20:21:44 PM »

25
Battlefield 2 / Re: EU Vehicle Maps server
« on: January 26, 2017, 20:42:51 PM »
Hi. Please see the first post for some server updates!

26
General Discussion / Re: The third server of bf2
« on: January 26, 2017, 15:17:50 PM »
There are more changes coming to that server so stay tuned!

27
Battlefield 2 / Re: EU Vehicle Maps server
« on: January 22, 2017, 22:07:05 PM »
Safebase admin? Fixed now.

28
Battlefield 2 / Re: EU Vehicle Maps server
« on: January 15, 2017, 13:57:32 PM »
No, smoke / flash grenades are non lethal.

29
Battlefield 2 / EU Vehicle Maps server
« on: January 15, 2017, 13:38:20 PM »
Update 26/01/17:
Hi.

I want to try something new on the vehicle server that hasn't actually been done for any other server I played on (with exception of Project Reality).
I stole the concept from PR of course: Flags can only be captured in a specific order. You cannot capture enemy's deepest base, if you haven't capped the flags nearest to you.
This is to simulate the battlefront moving forwards, prevent cappable airfields being taken prematurely, and players having to chase each other on a big map.
You can do fighting all over the place, but if you want to cap a flag, there's a specific way in which to take them.

Additionally, I modified the map rotation to support this new idea.
Here are some map pics. You follow the solid red line to cap flags. Sometimes you have to also cap all flags connected with dotted lines before you can proceed to the new battle front.
To those who played PR, these illustrations will be obvious :)

Dalian Plant 64:


Gulf of Oman 64:


Kubra Dam 64:


Midnight Sun 64:


Dragon Valley 64:


Highway Tampa 64:


FuShe Pass 64:


Operation Clean Sweep 64:


Happy playing,
Xenalite


Original Post:
Hello,

We have re-opened our old modded vehicle server.

*NRNS*VEHICLE*MAPS*MODDED
91.121.245.188 port 16767

Current map rotation is:
Dalian Plant 64
Gulf Of Oman 64
Wake Island 64
Midnight Sun 64
Operation Clean Sweep 64

We have plans to provide more maps in due time.
The server has modified kits, vehicles, weapons and scores.
Ranks and scores in the server go towards the NRNS score, not Battlelog.
The mod is also different from the one running in City Maps to focus more on vehicle warfare rather than infantry.

Here's the list of differences as they compare to original game:
  • Base damage of a few weapons has been modified.
  • Small arms, 50 cal and shotgun bullets deal more damage against personnel overall.
  • All handheld weapons (except for pistols) have increased firing accuracy.
  • Handheld LMGs accuracy is increased by zooming.
  • Pistols have increased damage, but decreased max effective range to 50m.
  • Shotgun projectiles have lower spread and max effective range of 50m.
  • Heavy kits (Assault, Support, Anti-tank) are more resistant to small arms fire.
  • Personnel can sprint for longer and jump 3 times before they need to rest.
  • Engineer kit inside a vehicle cannot repair nearby vehicles.
  • Medic kit inside a vehicle cannot heal nearby personnel.
  • Support kit inside a vehicle cannot resupply nearby personnel / vehicles.
  • Engineer kit's wrench repairs vehicles faster.
  • Assault kit has 10 smoke grenades instead of 1. Smoke grenades explode 1s after throw.
  • Grenade launchers have explosion radius of 10m.
  • C4 has explosion radius of 10m.
  • AT mine has a trigger radius of 7m and explosion radius of 10m.
  • Stationary machine guns are more accurate and deal more damage.
  • All ATGMs (Anti-Tank Guided Missiles) move faster.
  • Stationary TOW missiles have much higher damage.
  • APC TOW and handheld ATGMs deal more damage against vehicles.
  • SAM (Surface-to-Air Missiles) and AA missiles deal more damage to air vehicles. SAMs move faster.
  • Hellfire TV missile moves faster and has 1s longer lifetime.
  • TV missiles cannot be reloaded without player being in the gunner's seat.
  • Aircraft main cannon deals more damage and has higher explosive radius.
  • UAV can be shot down from the sky much more easily.
  • All ground vehicles move faster.
  • 50 cal bullets deal less damage against air vehicles.
  • APC shells deal only explosive damage against personnel.
  • APC shells deal higher damage against other APC / AAV (anti-air vehicle) armour and against helicopters.
  • Tank shells deal higher damage to the APC / AAV armour, rear armour of other tanks, but less damage to tank tracks.
  • Tank shells deal substantially more damage to helicopters / aircraft.
  • Tank shells deal higher damage to personnel and have 10m explosion radius.
  • Tank main machine gun deals more damage against personnel and is more accurate.
  • Helicopter and aircraft cannon deals more damage against personnel and APC / AAV armour.
  • AAV cannon deals more damage against helicopters.
  • Flag neutralize gives 5 points (assist 3). Flag capture gives 9 points (assist 6). Flag defence gives 6 points.
  • Base kill score gives 3 points (assist 2).
  • Revives are 3 points. Heal / Ammo / Repair points are 1.5 points each.
  • Destroying commander assets give 5 points each. Destroying UAV gives 10 points.

Best regards,
Xenalite

30
Holy loveing Necro. Someone refreshed a post from a year ago.

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