That being said I reduced the trigger radius to 10m this morning.
In terms of Karkand, I think the river 'issue' is inescapable. I was thinking of adding a second bridge to the river, maybe that would help.
Second bridge will be destroyed by C4 and the "wreckage" of that bridge will make crossing river even harder than it is.Shut your piehole you negative nancy. LOL
Second bridge will be destroyed by C4 and the "wreckage" of that bridge will make crossing river even harder than it is.Shut your piehole you negative nancy. LOL
captain stiff :)How did you find out my porn nickname? :D
Good one :Pcaptain stiff :)How did you find out my porn nickname? :D
That being said I reduced the trigger radius to 10m this morning.
In terms of Karkand, I think the river 'issue' is inescapable. I was thinking of adding a second bridge to the river, maybe that would help.
Second bridge will be destroyed by C4 and the "wreckage" of that bridge will make crossing river even harder than it is. 10m mine radius seems more reasonable than 20m :)
Flags on 64 karkand shouldnt be neutralized, it's extremely hard to win this map for MEC ::)
captain stiff :)How did you find out my porn nickname? :D
http://stats.nrns-games.com/bf2-euro/Frankly even first same thing.
I checked first 16 players to compare their win/loss ratio based on teams. Please give MEC and China more chance - USA wins most rounds which make ppl frustrated and change to USA whenever there is possibility leaving mostly bad players in MEC :(
Just a little update. On Karkand, if the MEC team is strong, there is no way USMC can get a single flag. Maybe you should give USMC two or three flags, or make some of those flags on the right side neutral. I also have another idea, what about giving both teams one flag at the middle of the map in the direction of their UAV and artillery, i think that will make both teams pretty much even at least at the beginning.
Another thing I have to mention is a bug with eryx when i play as MEC. Sometimes when i launch a rocket it gets out and disappears through the tank. And later i have full ammo, like i have not even launched that rocket at all.
On Karkand, if the MEC team is strong, there is no way USMC can get a single flag.That's true.
Maybe you should give USMC two or three flags, or make some of those flags on the right side neutral.So USMC players could play with 1 hand?? :P
Another thing I have to mention is a bug with eryx when i play as MEC. Sometimes when i launch a rocket it gets out and disappears through the tank. And later i have full ammo, like i have not even launched that rocket at all.If You zoom the eryx after it reloads You will see it zooms back (even twice). After reload stop and zoom until it doesnt zoom back and then You can shoot without problems.
Mannisto2 - USMC 17-10 - weird MEC 30-31 - exeption of the rule
Bless YouMannisto2 - USMC 17-10 - weird MEC 30-31 - exeption of the rule
The reason I choose MEC side is that I like to help the underdog side. Like you, I have also noticed that US side has been stronger and players like to choose that side more that MEC side.
I want to proof that it is very possible to perform well on MEC side. One good squad and active squadwork/teamwork can turn things around ;)
Kucoman, whenever i join the server, the server automatically transfers me to one of the teams, i do not choose which team I want. Although there are some people switching teams, it is not allowed and I do not see that happening a lot. Maybe the server can be modded to automatically recognize the names and transfer some of the better players in a 50/50 ratio across the both teams.
About eryx, the problem happens when i launch a rocket with no zoom in a very close range, it does not matter if it was the first, or the last rocket.(The chance is like 1/10, but it still happens).
Mannisto2 - USMC 17-10 - weird MEC 30-31 - exeption of the rule
The reason I choose MEC side is that I like to help the underdog side. Like you, I have also noticed that US side has been stronger and players like to choose that side more that MEC side.
I want to proof that it is very possible to perform well on MEC side. One good squad and active squadwork/teamwork can turn things around ;)
Kucoman, whenever i join the server, the server automatically transfers me to one of the teams, i do not choose which team I want. Although there are some people switching teams, it is not allowed and I do not see that happening a lot. Maybe the server can be modded to automatically recognize the names and transfer some of the better players in a 50/50 ratio across the both teams.
About eryx, the problem happens when i launch a rocket with no zoom in a very close range, it does not matter if it was the first, or the last rocket.(The chance is like 1/10, but it still happens).
Kucoman, whenever i join the server, the server automatically transfers me to one of the teams, i do not choose which team I want. Although there are some people switching teams, it is not allowed and I do not see that happening a lot. Maybe the server can be modded to automatically recognize the names and transfer some of the better players in a 50/50 ratio across the both teams.hmmmm,,,what's wrong?
About eryx, the problem happens when i launch a rocket with no zoom in a very close range, it does not matter if it was the first, or the last rocket.(The chance is like 1/10, but it still happens).
Anyway even in unbalanced rounds or maps, a fairpllay player can switch to help other team. The only thing I regret is I never saw admin switching people or at least askinh to people to switch.
For teamplay, I regret so less people join groups. When you create a group, flank enemy to make a good respawn point, it is so frustrating waiting players to join, or dying alone with no one with you. Usually it only work with some NRNS member or veteran players like FIghtmen or few. But not enought to build a good effective piercing group.
If im not wrong the main reason cause admins cant move the people is because the moved player dont add that game score to stats, I mean if they move you to the other team,your score/medals doesnt counts on your stats.That's not true.
Today while playing i realised that teamkill is active(knife, mine, rocket launcher).I'm not aware of any changes in this area. Can you explain?
I was playing on karkand, and just for a joke i tried to kill my friend(who was in my team) with knife. And it worked... He didn't get the points for flag because he was dead and I got 15. 2 minutes later I tried to shoot a tank with rocket launcher. But one of the team mates run in my rocket and died.
And I was teamkilled by some anti tank mines...
On Karkand, if the MEC team is strong, there is no way USMC can get a single flag.That's true.Maybe you should give USMC two or three flags, or make some of those flags on the right side neutral.So USMC players could play with 1 hand?? :P
I'll ask you a question - how often it happens that USMC lose a round on NRNS servers (since last map rotation changed)?
Here are win/loss ratio from top players plus few moreMost players who knows how to play chose USMC cuz its more convenient.(click to show/hide)
In 1 picture: MEC vs USMC(click to show/hide)Another thing I have to mention is a bug with eryx when i play as MEC. Sometimes when i launch a rocket it gets out and disappears through the tank. And later i have full ammo, like i have not even launched that rocket at all.If You zoom the eryx after it reloads You will see it zooms back (even twice). After reload stop and zoom until it doesnt zoom back and then You can shoot without problems.
Hi!
I've been busy for around a month so i didnt get much chance to play. Last time i played there was a debate on how distribute flags on that twisted karkand we have. Some said it's not fair USA has only 1 flag because sometimes it ends that US players never leave the base and game is boring. So it got changed to the form that is kept till today... HOW??? :( :( :(
This game is lost for MEC before it even starts. It is an Operation clean sweep/kubra dam in the CITY version (if You know what i mean). After 1 minute of game US team is on the other side of the river and MEC's have no armor after 5 minutes or less. No matter how badass your teammates are you cant win this game as MEC when there is at least 1 enemy squad who take flags.
(https://nrns-games.com/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2Fwbq7ih.jpg&hash=50442e804e22deece58bd11c43de6aa656136b5b)
And 1 more thing which is an absurd. USA has much more points on start and on original map they are losing start, they need to neutralize the flag to get leveled. On this map they get 2 other flags for free which gives them those idk 40-50 points free and when enemy gets close to attack and later defend warehouse flag which is close to base they gets warned for base rape.
(https://nrns-games.com/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2r7n8xw.jpg&hash=bced9a94b9e873750817b6bab55ae179bf974f54)
Thats insane to expect an equal match in these conditions. Not to mention most times its USA who has good players than MEC (completely randomly >.> of course lalala)
Sad to feel like Aston Villa player every round on MEC.
I used statistics before to back up my comments (cries LOL) and i will again.
http://stats.nrns-games.com/bf2-euro/?pid=1196560
This player spent most time in USMC team so We can see that:
USMC wins 7 rounds for every 2 wins for MEC side
on karkand its almost 7 wins for 1 MEC win. Not good
Also for about 4% of the time spent on NRNS CITY MAPS You are unable to change to your fav team anyhow ... ha ha
Thanks for those who read all post and share their opinion :)
Regards!
Hello,Awesome job as always :)
Thanks everyone for the opinions. It's good to have feedback from players.
Unleashed server is not quite 'done', Evil copy pasted some old stuff into the server folder and I need to fix it.
It's not intended to stay the way it is.
Yesterday I changed the number of tickets on each map and how quickly each team loses them. It should make the attacking team's job a bit more difficult. I'm going to give that a go before doing more thinking on how we can rebalance some maps.
Repair, ammo, heal and revive carry 3 points each. Kills are 2.4 points base + whatever bonus you may get if you kill a high value target. There is also a bonus for high K/D at round end. Many people don't realize it. It's not about killing as many enemies as possible, but dying as little as possible, and helping your team mates not to die. Running around alone is most certainly not going to help you with that.
Your kits commentary is quite accurate, I changed some kits' power a while ago without saying anything official to see how long it would take for people to realize it. Spec Ops guns have the same power and accuracy as the L85A1. All bolt action sniper rifles have the same damage and all 1 shot kill people, M95 can penetrate glass too. Semi automatic sniper rifles deal 60 damage, making them 2-shot to kill.
Assault guns have the same power and accuracy as L85A1, but assault kit has different toys to the Medic. We will be looking into making the smoke and flash grenades more useful. Since Medics share a gun with Assault, we are thinking to have 1 powerful short distance weapon for both Assault and Medic, but make the L85A1 more long range less power gun. People don't realize it, but it only takes 3 accurate shots from most weapons to kill an enemy.
Shotguns have been brought back to original game damage. I was surprised to notice that their damage was actually half before. I think they deserve to be pumped up a bit more, make the engineer very useful on short range. They are now also a primary choice for armour drivers with increased repair rate and still have good AT mines.
Support and Medic have not been changed in any way shape or form.
Anti tank rocket's damage has changed based on distance to target. Armour is still 1 shot to destroy up to about 40 metres. Afterwards it takes 2 hits. This is a compromise you have to make if you want armour vehicles to be useful. For a long time we had armour not as a dangerous enemy but rather as free points. They can still be ambushed and destroyed close range, but otherwise they are now a bit more tough. Reload times of rockets have not changed. AT kit is still a good go-to kit for short range combat, with 18% of all kills attributed to it.
Not is possible open other squads on USMC. Understand now??you mean my last question
I see. Restarted the server.Probable is bug, I have seen what other admins have restart server, but problem remains.
Oh, and one more important thing that i forgot to mention:+1
Please, add a script that automatically kicks people after being afk for 3 minutes.
Yesterday team MEC kept on losing several rounds in a row just because they had about 4 to 5 afk players all the time!
But it can be upto 15 min
But it can be upto 15 min
15 minutes is way, way too much and does not solve the issue.
Getting kicked for being afk is no big deal, just reconnect when you are ready to play again. Thus one can set a harsher timing window.
Better is when automatic change team alternating USMC and MEC, all want play on USMC because maps is more easy for USMC. I frankly where start continue with same team, balanced or unbalanced, and much time is even worse your round.But it can be upto 15 min
15 minutes is way, way too much and does not solve the issue.
Getting kicked for being afk is no big deal, just reconnect when you are ready to play again. Thus one can set a harsher timing window.
What solve the issue is best players balancing the teams when its not possible to have fair game. Sometimes its not enough for 1 player to do it specially if all best players for some reason play in 1 team.
https://www.youtube.com/watch?v=TnMe_60TlEE