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Messages - [NRNS]Xenalite

Pages: 1 2 3 4 5 ... 20
31
Battlefield 2 / Re: BF2-CITY MAPS invisible
« on: January 09, 2017, 15:00:48 PM »
Fixed

32
Technical Support - Games / Re: Battlefield 2 Nrns server
« on: January 05, 2017, 14:25:39 PM »
Any of you using ULauncher or the HDUI mod?

33
Technical Support - Games / Re: how can solve these problems in bf2 ?
« on: January 05, 2017, 14:24:17 PM »
It's purely network connection related. The server sometimes does not register that you've dropped something.

34
Golden ways implies using money.. buy a better PC! ;)

35
General Discussion / Re: Iddle player
« on: December 31, 2016, 17:14:04 PM »
We don't want to kick idle players unless the server is full.
Players join servers with more players. We want to have as many players online even if they are afk. That way people see we have "more" players and join our server instead of another.

I agree we don't want unbalanced game. We might want to look into scripts that balance the sides based on who is AFK.


36
General Discussion / Re: Commander
« on: December 14, 2016, 08:27:40 AM »
I don't play aggresive commander, just put C4 in base that will be probably attacked and i chill there until someone comes, and i'm trying to defend it :)

Btw, someoen check picture i post and answer <3
Black byron got 70 points at round end, 2 of them being for teamwork.
The 2 he got was most likely from before he applied for commander.
The 2x bonus is applied after round end, which means it shows 70 points, but in reality receives 140 in total.
This is why a commander can also get a medal at round end (without it being shown), if 2x their points is more than the 3 highest players' points.

37
General Discussion / Re: Commander
« on: December 09, 2016, 08:23:17 AM »
Commander's score is the average of scores of all players in his team. If you are a below-average player, it's profitable to be a commander as you will get more points then. You do not get any points as commander yourself for pretty much any action, including putting down uav or artillery.

Commander's end score is doubled at round end if his team wins.

38
Battlefield 2 / Re: PLAYERS ON IDLE
« on: December 08, 2016, 16:31:28 PM »
We do not kick idle players unless the server is full.

39
Also, why you need council for this, you guys dont play vanilla anyway, (well mostly not)
Lol burn.

40
Battlefield 2 / Re: Friday changelog
« on: November 27, 2016, 18:50:53 PM »
no

41
General Discussion / Re: invisible wooden walls
« on: November 19, 2016, 09:58:59 AM »

42
Battlefield 2 / Friday changelog
« on: November 11, 2016, 18:21:29 PM »
Hello,

You can now use chat command: "!r reason" to report a message to all BF2 admins present on our Teamspeak.
If there is a cheater on one server, but admin plays on a different server, you can let them know directly in BF2 chat.
You can only use the !r command once every 10 minutes.

Example use (type in BF2 game chat):
!r xenalite is cheater n00b aimbot

Admin sees (on Teamspeak):
[CM1][[NRNS] Xenalite] xenalite is cheater n00b aimbot

Best regards,
Xenalite

43
Battlefield 2 / Re: MORE THAN 100 PLAYERS ONLINE TODAY ¡¡
« on: November 10, 2016, 10:06:41 AM »
Islamic state.

2 Medium-size Sharqi Peninsula maps (when more than 20 players online) have choppers.
All large-size Sharqi Peninsula maps (when more than 40 players online) have choppers.
Less than 20 players online = no heavy vehicles on any map.

44
Battlefield 2 / Re: MORE THAN 100 PLAYERS ONLINE TODAY ¡¡
« on: November 10, 2016, 09:40:42 AM »
It already is.

45
Battlefield 2 / Re: MORE THAN 100 PLAYERS ONLINE TODAY ¡¡
« on: November 09, 2016, 20:17:35 PM »
https://s12.postimg.org/evcfeoal9/Capture.png

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