Author Topic: Observations about new changes  (Read 10119 times)

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Observations about new changes
« on: May 14, 2016, 22:57:24 PM »
Hello,

There were some changes on server so I can be interresting to discuss about it.

First, I think the mix of moddified maps / regular maps in mapcyclle is good.

But on the modified Sharqi Peninsula, in unbalanced rounds, the open respawn point of CMO (at the North-West) make too difficult to them to advance. One respawn point seems too less.

Second: the mines. It is very weird how antitank mines explodes like 20 metters around.

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Re: Observations about new changes
« Reply #1 on: May 14, 2016, 23:28:56 PM »
I would like to add that strike at karkand become kind of boring. Most of the time, because of the way people get the flags. Both teams get stuck between the two sides of a river. I would say the previous version of karkand was better. I also noticed that about mines,  these things explode even when you are 10-20 meters away.

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Re: Observations about new changes
« Reply #2 on: May 15, 2016, 07:51:15 AM »
We didn't plan for normal and modified maps mixed in together. The plan was to have map size adjusted according to player numbers. Which just happens that I didn't mod any 16-size maps. I am not sure if it's worth it at this point. By now, our regular players would probably consider 'normal' maps modified ;)

I don't know what CMO is, can you explain, and which Sharqi you mean, because we have 3 sizes :)

I am very proud of my mines. It's the first of many changes to make the Engineer kit more deadly.
That being said I reduced the trigger radius to 10m this morning.

Overall, we'll be looking at making infantry + vehicle combo stronger, such that infantry can kill surrounding enemy AT and destroy mines (Engineer kit can remove them with a Wrench), repair vehicles, while the vehicles, APCs, tanks mow down infantry and enemy tanks from afar. I think this would increase cooperation, and a squad with communicating tank crew and infantry would do very well.

In terms of Karkand, I think the river 'issue' is inescapable. I was thinking of adding a second bridge to the river, maybe that would help.

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Re: Observations about new changes
« Reply #3 on: May 15, 2016, 08:49:57 AM »
 8) 8)


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Re: Observations about new changes
« Reply #4 on: May 15, 2016, 09:48:57 AM »
That being said I reduced the trigger radius to 10m this morning.

In terms of Karkand, I think the river 'issue' is inescapable. I was thinking of adding a second bridge to the river, maybe that would help.

Second bridge will be destroyed by C4 and the "wreckage" of that bridge will make crossing river even harder than it is. 10m mine radius seems more reasonable than 20m :)
Flags on 64 karkand shouldnt be neutralized, it's extremely hard to win this map for MEC  ::)

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Re: Observations about new changes
« Reply #5 on: May 15, 2016, 10:33:23 AM »
Second bridge will be destroyed by C4 and the "wreckage" of that bridge will make crossing river even harder than it is.
Shut your piehole you negative nancy. LOL

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Re: Observations about new changes
« Reply #6 on: May 15, 2016, 11:04:00 AM »
Second bridge will be destroyed by C4 and the "wreckage" of that bridge will make crossing river even harder than it is.
Shut your piehole you negative nancy. LOL

I like most changes you make captain stiff :) We had that second bridge for 2 years and i cant say i miss it much. That river part of the map is essential part, i will send you a vid in pm with different solution but i think you should remember that yourself.

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Re: Observations about new changes
« Reply #7 on: May 15, 2016, 11:21:46 AM »
captain stiff :)
How did you find out my porn nickname?  :D

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Re: Observations about new changes
« Reply #8 on: May 15, 2016, 11:25:06 AM »

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Re: Observations about new changes
« Reply #9 on: May 15, 2016, 11:28:45 AM »
That being said I reduced the trigger radius to 10m this morning.

In terms of Karkand, I think the river 'issue' is inescapable. I was thinking of adding a second bridge to the river, maybe that would help.

Second bridge will be destroyed by C4 and the "wreckage" of that bridge will make crossing river even harder than it is. 10m mine radius seems more reasonable than 20m :)
Flags on 64 karkand shouldnt be neutralized, it's extremely hard to win this map for MEC  ::)


Actually the bridge is low enough to where you can still climb up it when its destroyed, your welcome xenalite.
Show me a fortress and I'll show you a ruin.


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Re: Observations about new changes
« Reply #10 on: May 15, 2016, 13:19:47 PM »
http://stats.nrns-games.com/bf2-euro/

I checked first 16 players to compare their win/loss ratio based on teams. Please give MEC and China more chance - USA wins most rounds which make ppl frustrated and change to USA whenever there is possibility leaving mostly bad players in MEC  :(

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Re: Observations about new changes
« Reply #11 on: May 15, 2016, 15:12:57 PM »
captain stiff :)
How did you find out my porn nickname?  :D

it was posted on a gay porn site bro so im told. ;)

sorry just answering the question lol

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Re: Observations about new changes
« Reply #12 on: May 15, 2016, 16:01:33 PM »
lmao

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Re: Observations about new changes
« Reply #13 on: May 15, 2016, 17:21:50 PM »
http://stats.nrns-games.com/bf2-euro/

I checked first 16 players to compare their win/loss ratio based on teams. Please give MEC and China more chance - USA wins most rounds which make ppl frustrated and change to USA whenever there is possibility leaving mostly bad players in MEC  :(
Frankly even first same thing.
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Re: Observations about new changes
« Reply #14 on: May 15, 2016, 19:21:11 PM »
Usa  feels really op in most of maps currently

 

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