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Topics - [NRNS]Xenalite

Pages: 1 2 3
1
Battlefield 2 / EU Vehicle Maps server
« on: January 15, 2017, 13:38:20 PM »
Update 26/01/17:
Hi.

I want to try something new on the vehicle server that hasn't actually been done for any other server I played on (with exception of Project Reality).
I stole the concept from PR of course: Flags can only be captured in a specific order. You cannot capture enemy's deepest base, if you haven't capped the flags nearest to you.
This is to simulate the battlefront moving forwards, prevent cappable airfields being taken prematurely, and players having to chase each other on a big map.
You can do fighting all over the place, but if you want to cap a flag, there's a specific way in which to take them.

Additionally, I modified the map rotation to support this new idea.
Here are some map pics. You follow the solid red line to cap flags. Sometimes you have to also cap all flags connected with dotted lines before you can proceed to the new battle front.
To those who played PR, these illustrations will be obvious :)

Dalian Plant 64:


Gulf of Oman 64:


Kubra Dam 64:


Midnight Sun 64:


Dragon Valley 64:


Highway Tampa 64:


FuShe Pass 64:


Operation Clean Sweep 64:


Happy playing,
Xenalite


Original Post:
Hello,

We have re-opened our old modded vehicle server.

*NRNS*VEHICLE*MAPS*MODDED
91.121.245.188 port 16767

Current map rotation is:
Dalian Plant 64
Gulf Of Oman 64
Wake Island 64
Midnight Sun 64
Operation Clean Sweep 64

We have plans to provide more maps in due time.
The server has modified kits, vehicles, weapons and scores.
Ranks and scores in the server go towards the NRNS score, not Battlelog.
The mod is also different from the one running in City Maps to focus more on vehicle warfare rather than infantry.

Here's the list of differences as they compare to original game:
  • Base damage of a few weapons has been modified.
  • Small arms, 50 cal and shotgun bullets deal more damage against personnel overall.
  • All handheld weapons (except for pistols) have increased firing accuracy.
  • Handheld LMGs accuracy is increased by zooming.
  • Pistols have increased damage, but decreased max effective range to 50m.
  • Shotgun projectiles have lower spread and max effective range of 50m.
  • Heavy kits (Assault, Support, Anti-tank) are more resistant to small arms fire.
  • Personnel can sprint for longer and jump 3 times before they need to rest.
  • Engineer kit inside a vehicle cannot repair nearby vehicles.
  • Medic kit inside a vehicle cannot heal nearby personnel.
  • Support kit inside a vehicle cannot resupply nearby personnel / vehicles.
  • Engineer kit's wrench repairs vehicles faster.
  • Assault kit has 10 smoke grenades instead of 1. Smoke grenades explode 1s after throw.
  • Grenade launchers have explosion radius of 10m.
  • C4 has explosion radius of 10m.
  • AT mine has a trigger radius of 7m and explosion radius of 10m.
  • Stationary machine guns are more accurate and deal more damage.
  • All ATGMs (Anti-Tank Guided Missiles) move faster.
  • Stationary TOW missiles have much higher damage.
  • APC TOW and handheld ATGMs deal more damage against vehicles.
  • SAM (Surface-to-Air Missiles) and AA missiles deal more damage to air vehicles. SAMs move faster.
  • Hellfire TV missile moves faster and has 1s longer lifetime.
  • TV missiles cannot be reloaded without player being in the gunner's seat.
  • Aircraft main cannon deals more damage and has higher explosive radius.
  • UAV can be shot down from the sky much more easily.
  • All ground vehicles move faster.
  • 50 cal bullets deal less damage against air vehicles.
  • APC shells deal only explosive damage against personnel.
  • APC shells deal higher damage against other APC / AAV (anti-air vehicle) armour and against helicopters.
  • Tank shells deal higher damage to the APC / AAV armour, rear armour of other tanks, but less damage to tank tracks.
  • Tank shells deal substantially more damage to helicopters / aircraft.
  • Tank shells deal higher damage to personnel and have 10m explosion radius.
  • Tank main machine gun deals more damage against personnel and is more accurate.
  • Helicopter and aircraft cannon deals more damage against personnel and APC / AAV armour.
  • AAV cannon deals more damage against helicopters.
  • Flag neutralize gives 5 points (assist 3). Flag capture gives 9 points (assist 6). Flag defence gives 6 points.
  • Base kill score gives 3 points (assist 2).
  • Revives are 3 points. Heal / Ammo / Repair points are 1.5 points each.
  • Destroying commander assets give 5 points each. Destroying UAV gives 10 points.

Best regards,
Xenalite

2
Battlefield 2 / Friday changelog
« on: November 11, 2016, 18:21:29 PM »
Hello,

You can now use chat command: "!r reason" to report a message to all BF2 admins present on our Teamspeak.
If there is a cheater on one server, but admin plays on a different server, you can let them know directly in BF2 chat.
You can only use the !r command once every 10 minutes.

Example use (type in BF2 game chat):
!r xenalite is cheater n00b aimbot

Admin sees (on Teamspeak):
[CM1][[NRNS] Xenalite] xenalite is cheater n00b aimbot

Best regards,
Xenalite

3
The Funny Board / Finnish Scrabble
« on: November 09, 2016, 08:09:22 AM »

4
Battlefield 2 / Saturday changelog
« on: November 05, 2016, 08:52:06 AM »
Hello,

Here are some new exciting changes that happened to City Maps 1 over night:

+ New map system is in place.
+ We now have 60 different map variants: 12 variants for each of 5 city maps that we run!
+ Map size is automatically adjusted depending on number of players online at round end.
+ 20 or less players = small size, over 20 = medium size, over 40 = large size
+ There are 20 maps in total for each "size".

+ Small maps have 4 flags, no UAV or artillery, and no heavy assets.
+ Medium maps usually have 5-6 flags, scanner, UAV and sometimes up to 1 artillery cannon, and 1 heavy vehicle. Some medium maps have safebases.
+ Large maps have full commander assets, full flags and most have safebases.

+ Safebase rule is still enforced by auto-admin. It ONLY applies to enemy flags with red circle on them. They cannot be taken!
+ Some maps have modified out-of-bounds regions that will not match your minimap!
+ You will still get warned by the game if you leave the combat area.

+ Heavy ticket bleeding penalties are applied on a team if they lose most of their flags.

If you want to report a problem with a particular map, write "!map" in chat and note down the full level details when posting an issue:


Happy playing and best regards,
Xenalite

5
Battlefield 2 / New BF2 Server
« on: October 25, 2016, 18:20:24 PM »
Quote
Hello,

NRNS has set up another EU server to keep up with the demand. We get more and more players by the week thanks to Battlelog popularity! :)
This time, we are putting up a vehicle maps server:

[Battlelog NRNS EU Vehicle Maps]
IP: 91.121.245.188
Port: 16767

As before, it is a vanilla server with VOIP and voting enabled.
Our current map rotation is:
Dalian Plant
Dragon Valley
Wake Island 2007
Operation Harvest
Kubra Dam
Gulf Of Oman

We are already submitting ranked information to Battlelog, if you'd like to play now.
We will hopefully get a proper ranking before the weekend.

See you in game!
Xenalite

http://battlelog.co/post.php?id=18220&page=2#bottom-page

6
Battlefield 2 / Saturday changelog
« on: October 15, 2016, 16:53:42 PM »
Hello,

This is only concerning City Maps server.
There has been some confusion about rules and maps and flags.
I have uploaded some corrections to our 2nd set of maps made by Daze.
We are now running 2 sets of 5 city maps, one set after the other. We plan to add in more sets in the future.

While daze added ability to cap safebase flags (the ones with red circle on them), this caused some confusion over our rules.
So here's the clarification:
+ All flags with red circle (classic safebase) on them are NOT cappable, i.e. cannot change owners. This NOW includes Blue Pearl map.
+ These flags are protected by safebase rule, against both killing and taking vehicles from.
+ Auto-admin is currently NOT enforcing safebase rule, but will be updated shortly to cover any safebase as defined above.
+ All non-red circle flags are cappable and is not against the rules to attack them or take enemy vehicles from.
+ Previous maps that had red-circle flags cappable were modified to remove these flags, such that now all flags that are left are cappable.
+ Some issues with map borders and commander assets have been fixed.

Take care and happy playing,
Xenalite

7
Server News / Friday changelog
« on: October 07, 2016, 07:01:57 AM »
Hello,

Here are some updates we've done over the week:

Project Reality:
+ Ping issue is fixed and you can join the server again now.
+ The server is running Skirmish mode on some smaller maps for 6v6 matches.
+ Mumble has been fixed.

BF3:
+ Ping issue has been fixed with a temporary solution.

BF2:
+ Great Wall map has been removed from map rotation.

BF2142:
+ New server has been set up for Battlefield 2142. (91.121.245.188 : 17657)
+ Game available for download from Battlelog.
+ Game is running conquest mode with 1 map. Need some map suggestions.
+ BF2 admins can access the server tools with same credentials as for BF2. (91.121.245.188 : 17659)

Best regards,
Xena

8
Battlefield 2 / BF2 EU Infantry Only - New Map rotation
« on: September 30, 2016, 20:22:45 PM »
Hello,

There is a new map rotation that's been put on our EU Infantry Only server:

Great Wall 32
Kubra Dam 16
Strike at Karkand 32
Gulf of Oman 16
Songhua Stalemate 32
Midnight Sun 16
Mashtuur City 32
Operation Blue Pearl 16
Sharqi Peninsula 64

Happy playing,
Xenalite

9
Battlefield 2 / Monday changelog
« on: August 22, 2016, 08:18:50 AM »
Hello,

Here are some changes to the servers that have been done recently. Some of those are rollbacks of previous changes.

All maps server:
  • The server is now unmodded. No weapon or vehicle mods are running.
  • The server is unranked. You won't see your rank in that server and the score does not go to our database. This is temporary until we sort out a new way for our server to get  properly ranked.
  • The map rotation, spawn times, map voting are unchanged.

City maps server:
  • Point system has been rolled back. You will now receive the original game points for each action. Our old bonus points script is still running. Bonus points display in the top chat. PlayerX killed enemy palyer PlayerY (+ABC points)
  • Rank requirements have been dropped down to original game levels. Ranks have been re-validated to account for current scores. More peoples' ranks have increased.
  • Losing commander no longers receives bonus points at round end.
  • No changes to map / weapon / vehicle mods.

Both servers:
In-game VOIP is now working on both servers. As squad leader, you can communicate with your commander and with your squad members. As squad member you can communicate with your squad leader. As commander you can talk to all squad leaders. Check your game sound settings, enable VOIP and test your microphone, starting at 0% threshold. Check game keys, in particular 'Push to talk' and 'Com. channel'.

Let me know of any issues.
Best regards,
Xenalite

10
Battlefield 2 / Thursday changelog
« on: August 03, 2016, 22:26:41 PM »
Hello,

I've been in contact with DR-Evil and the NRNS council about our points system.
While our original effort to make the game more teamwork oriented via points was noble, it may have gone slightly off the rails.
Nothing was set in stone from the beginning anyway.
So I came up with some amendments to points for pure good ol' kills to balance out the odds in favour of rambo types.

Changes will be applied on Thursday when the server empties a bit. We tested the set up on all maps server and verified that it works.
Here's the new points as follows:

Repair: 7
Ammo: 3
Heal: 3
Revive: 2
Flag capture: 11 (assist 7)
Flag neutralize: 6 (assist 4)
Flag defend: 6

Points per kill as Medic: 2.5
Points per kill as Support: 3
Points per kill as Assault: 5
Points per kill as Engineer: 3
Points per kill as Sniper: 3.5
Points per kill as Spec Ops: 4
Points per kill as Anti Tank: 3.5

Kill assist / driver assist: 75% of your kit's points per kill.
You may still get bonus points on top for killing high value targets such as players with high K/D, commanders and squad leaders.
Bonus points get displayed in the top game chat: PlayerXXX killed enemy player PlayerYYY (+XYZ points)

There are no changes your current stats.

Best regards,
Xena

11
Battlefield 2 / Sunday changelog
« on: July 31, 2016, 21:27:21 PM »
Hello,

Here's a list of changes applied recently.

Unleashed server:
  • Added map vote option. All maps are available to pick out. Minimum players required to start a vote: 8. Renamed server accordingly.
  • Modified UAV so it can be shot down more easily by enemies. You get no points for shooting it, but you can cripple enemy advancement. Be careful, as your team's UAV can also be friendly-fired.
  • Weapons and points have been updated on the server to reflect the same level as city maps.
  • USA Anti tank rocket speed has been fixed.
  • AT mine has been set not to be triggered by friendlies.

City maps:
  • Maps have been updated. Red zone has been fixed on all maps.
  • Karkand 32 has been fixed. Additional bridge was removed. Added APC to MEC side. Lowered both armour spawn time to 45 seconds.
  • Points 2,4,5 from unleashed server will be applied when the server is empty.

From now on any changes (excluding map changes) will be first trialed on all maps server then introduced to city maps. We want to take it slow with any other changes.

Regards,
Xenalite

12
Comments Outpost / Away for a week
« on: June 24, 2016, 07:34:31 AM »
Portugal here I come! :)

13
General Discussion / TEAMSPEAK DOWN
« on: June 19, 2016, 09:09:59 AM »
Hello,

We are having some trouble with our Teamspeak server. It will be offline for a good part of today I reckon.
You will have to do without it for now.

Sorry for the inconvenience,
Xenalite

14
The Funny Board / You want a heli bro?
« on: May 15, 2016, 18:11:59 PM »
[youtube]https://www.youtube.com/watch?v=ImvjUGxFfVI[/youtube]

15
Battlefield 2 / Bf2 Statistics Update
« on: May 12, 2016, 22:56:36 PM »
Hello,

As you probably noticed, all player statistics and ranks are gone. They have been reset yesterday.
This change is following Battlelog's change to player profile ids, which means in effect that you are a new player in our system.
It would not have been fair to leave Battlelog players without their old ranks, but keep ranks of Hub players. Therefore everyone's had to go.
And I must say I am relieved that I did not have to update some 61000 player entries and 5 million kills we accumulated over the year.

The change was unexpected, but falls roughly in line with a planned reset of stats that we had in mind anyway. This is because we are also getting a new statistics system very soon. You saw changes to the teamwork points with greater reward for flag action. Well, this is going to be extended to all teamwork and kill areas over the new few weeks.

You are going to receive more points for kills, all teamwork actions, and we are going to instate a system that rewards players for staying close to their squad and going for the flags. That being said, it will also be more difficult to rank up. We will have an upgraded ranks and awards system that does away with non-sense time limits on badges and instead focuses on teamwork and persistence.
For example, to get a General's rank you will need double the current requirement in points and at least a few thousand teamwork actions each.

Here's what's going to happen over the next weeks:
1. New points system will go in.
2. New rank and award requirements will go in.
3. New stats system back-end will go in.

If you are still upset about losing your virtual achievements, take a word from this fella:
(click to show/hide)

UPDATE Monday 16/05/2016:
Here is a summary of scoring changes that have gone in over the last few days:
(click to show/hide)

There have also been changes to commander scores at the end of the round:

(click to show/hide)

With new points come new ranks. Here are planned points for each rank.
(click to show/hide)

There will also be Ribbon and Badge requirements for different ranks, centered around different combat and teamwork aspects, so don't forget to help out your team. If you currently have a rank that is going to have higher point requirements, you will be demoted until you get that rank.

Regards,
Xenalite

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